I'm amazed that this is all FBF it must've taken some well invested time to get it just right. whenever I try to make anything FBF I just can never get the movement as smooth as I want it to be any tips?
tips, eh? hmm... learn how to build easing in and out, and overlapping action into your movements, and spend time on it. lots of time watching, getting advice and fixing faults
I really feel what you were trying to do is showcase your overall talent and i can dig that and still love it. But the music felt out of place and the animations seemed random. Still very awesome but you know what i'm getting at.
the way you make the music and animations go together to give you an entire grasp of a story within the words of the song is where you talent truly shines.
Well a pretty decent attempt at flash for sure
But a few tips though
1. Learn how to make a start button for the beginning so it doesn't loop it's easy to find a tutorial online and makes your flash look very professional even at a novice level.
(p.s. though make sure you find a tutorial for the kind of action-script your using)
2. Set the music you use to Stream instead of what i'm assuming is event since its the default that way it won't play multiple times over itself and get annoying when it loops.
3.Try to come up with some sort of plot or even make it really goofy like for example Naruto is eating and ice-cream cone and one of them bumps into him and spills it an he's all like HELLO NO!!!! and then they fight.
4. Last but certainly the most important take everything you've learned from this and strive to out due yourself next time. A flash isn't something that has to get done in one night take your time and spend a little time each day working on it when your finally done you'll be glad you spent all the effort. good luck and have fun!
i have no idea why i respond to these anymore lol no one ever gets the answer....
anyway thanks for the tips, but the basis for this is my friends b-day was yesterday and i just took his favorite video game characters and made them beat up naruto because he hates naruto.....i don't see how a story line would even help with this....
but thanks for the tips, however for number 1: i am agenst using a start button for a number of reasons the most prominant is the fact that i find them incredibly annoying to work with but thats just me.....
I like it personally
It was very fun for a game. But with the amount of work put into the coding I think you could have stretched the game out a little further. It was sort of a robot unicorn rip-off and that final scene with the squirrel was surprisingly similar to a sonic ending. But overall you have some real talent but try harder to focus it into a more original idea and I bet just 6 levels to you must've seemed like ages to make. But if you want your game to shine you need to give it more length.
Though the graphics were very simple the game play was very fun and an instant hook.
Cheers dude. The designs are simple i admit. The graphics were meant to be simple from the start of the project to aid the idea behind the game, but there are definitely ways the concept could be improved graphically.
It's still a great game but was way too hard.
man i must've given this game 30 shots until i could finally beat it even though there are only 7 levels to get through and you only have to beat 5 of them =/
also the challenges are completely evil haha.
And i thought it was kinda funny how you snuck advertisements in the games a very clever / profitable tactic. i'm not entirely sure if that goes against new-grounds rules but since it's technically the person who has to click it to open up the window i guess its fair.
incredible amount of detail in this work feel as if i can see 3 dimensions when there isnt one
thats the hottest cat lady ive ever seen
ololololololol, thank you! :D
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